Types, Features, and Best Practices for Online E-Learning App Development

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Types, Features, and Best Practices for Online E-Learning App Development

The growth of online schooling is astounding, aren’t you finding? Before the Covid-19 problem, e-learning apps had already started to emerge. By 2025, the online education market was predicted to be worth $350 billion. For students, binge-watching Netflix or Disney+ is no longer enough. Although the school year has begun, some countries have chosen to use a remote learning method, while others are just partially open, and schools in 33 countries remain closed. There appears to be sufficient room for the new e-learning apps and courses.

Do you have any suggestions for online e-learning apps? Or are you considering launching an e-learning marketplace? The construction of an e-learning platform should not be a go-with-the-flow roller coaster. Take a look at these e-learning app kinds, features, and samples. It’ll be a good place to start with your project. 

 

Why would you want to work on an e-learning platform?

What Kinds of E-Learning Platforms Are There?

Systems for Managing Students (SMS)

Software for Evaluation

Software for Virtual Classrooms

Software for Video Conferencing

Massive Open Online Courses (MOOCs) are a type of MOOC that (MOOC)

Systems for Managing Learning (LMS)

Platform for Online Tutoring

Mini-Games for Kids in Educational App Development

What’s the Difference Between E-learning Apps for Teachers and Students?

E-learning Apps for Parents who are Homeschooling

What is the Best Way to Create an E-Learning Platform?

Why would you want to work on an e-learning platform?

In today’s world, remote learning and, in particular, e-learning mobile apps are beneficial.

students to continue their education, people to learn new skills, employees to consider new career alternatives, and hobbyists to pursue new interests

Others question the appeal of e-learning and bring out the disadvantages of online learning tools.

 

They aren’t appropriate for all types of students.

Some kids have difficulty concentrating.

Possible technology concerns (e.g., internet access, device malfunctions, and professors that aren’t tech-savvy)

Physical interaction is lacking.

To summarise, there are advantages and disadvantages to using online e-learning programmes. They don’t tell the students that they have to leap through hoops. A learner receives a customised curriculum and schedule using e-learning software. They contribute to the fight against educational inequity.

 

What Kinds of Online Learning Platforms Are There?

The e-learning platform aspires to be as close to a replacement for the traditional classroom as possible. Its role has evolved from an acceptable alternative to an essential component of the educational process.

Which online e learning app type is a good aim for an entrepreneur to shoot towards? Let’s go over some of the most common types, features, and app examples.

Student Management Systems (SMS) is software that allows you to manage students, employees, alumni, and donor information. Curriculums, timetables, and communication are also important. Student Information Systems are another name for these apps (SIS). SMS provides instant access to student information, facilitates payment processing, and improves contact with school officials.

Users:

Students and administrative data, admissions, billing, and other operations are all managed by school staff.

Students review the class schedule, keep track of their own progress, and communicate with teachers directly.

Parents maintain tabs on their children’s grades, attendance, and behaviour.

Features to look for:

All interactions and student data management (personal data, medical records, emergency contacts, attendance, and grades).

The management of individual education plans (IEPs) allows for the creation of a customised curriculum for each student.

Admissions management directs a student’s journey from enrollment to graduation.

Students can register for classes without disrupting their schedules thanks to registration and scheduling.

Management of the grade. For each student, the teachers develop and monitor a grade book.

Fees, scholarships, and funding are all managed through accounting services.

The course administration/lesson plans option allows you to create, manage, view, and update lesson plans.

Workflows and document management within the company.

Portal for students. Students can keep track of their performance, schedules, grades, and attendance this way. It also serves as a means of communication with teachers.

Portal for parents. Parents and guardians keep track of their children’s academic progress, attendance, and behaviour, as well as communicating with school personnel.

Third-party app integration is possible.

Apps such as Gradelink, Ellucian Banner Student, PeopleSoft Campus Solutions, Skyward, Infinite Campus, Workday Student and School Time should be considered.

Assessment Software Profile: These educational apps help teachers and students with assessment. Its advantages are obvious: teachers have fewer difficulties creating tests and analysing results. Students also benefit from a quicker evaluation process.

 

There are two types of assessment apps:

Making up a lesson. It aids in the creation of an interactive class by incorporating assessments into the material.

Solution in a nutshell. You may make assessments, collect data, manage administration, and generate reports. SMS integration is also available in these apps.

Users:

Teachers create, distribute, and grade examinations using assessment software features. During the assessment, they also address the pupils’ issues.

Students interact directly with the app by viewing the test questions and selecting or writing in their responses.

Administrators monitor performance, evaluate outcomes, and establish data formatting and policy guidelines.

Features to look for:

Standard and custom templates are available from assessment management. It also includes tools for creating and managing assessments.

Analytics gathers the data and allows for segmentation and comparison.

Reporting generates a series of pre-built reports based on the data collected.

Support in multiple languages for generating and passing exams.

Dashboards provide a fast summary of the data and results obtained.

The offline mode allows you to conduct assessments without having to connect to the Internet.

White-labeling allows the exam and software to be branded.

ExamSoft, ClassMarker, GoReact, Aware, ExamView, and Blackboard are some of the apps to look at. Learn

Virtual Classroom Apps Create an In-Person Learning Environment Virtual classroom apps create an in-person learning environment. These online e learning apps are designed to promote distance learning and engage students.

Users:

Teachers communicate with absent pupils or deliver courses.

Lecturers and instructors at colleges and universities improve the quality of online training.

Students can attend the online class meeting via a web browser or a downloadable app.

Interactive lessons, evaluations, and live sessions are all available through online instructors.

The video conferencing features are used by the administrators.

Employee trainers lead onboarding or training sessions for new workers in various places.

Features to look for:

Lesson discussions and remote encounters benefit from video conferencing. Video and audio have been automatically tuned for the users’ connection speed.

For privacy and security, video encryption and password access are used.

Teachers can use whiteboards to illustrate how to complete a task step by step. Collaborative whiteboards are available in some educational apps.

When a student has video/voice connection troubles, text chat can be used to ask questions during class.

Upload presentations, PDFs, audio or video files, then share them with students via file sharing and storage.

Sharing a screen is a good idea. It comes in handy when the file upload fails or the teacher has to demonstrate the process flow.

Teachers can use polls and surveys to receive immediate input from pupils.

The teacher can divide the class into various groups for debates, projects, or other learning activities by using breakout rooms.

The Quizzes feature allows you to design and manage assessments.

Students can use the hand raise button to ask a question or share information without disrupting others.

The attendance, performance, and engagement of students are all displayed in the analytics.

Apps for mobile devices are available.

TutorRoom, ClassIn, Electa, and Newrow Smart are some of the apps to look into.

Profile of Video Conferencing Software: Video conferencing apps are more focused on business than on e-learning. In addition, the

Virtual classroom programmes, like video conferencing systems, include live video streaming. As a result, their functionality is extremely similar.

Users: Check out the Visual Classroom Software for users.

Features to look for:

Video conferencing allows you to make high-quality one-on-one or group calls.

Audio calling works in the same way as phone calls do. As a result, users can only listen in on the conference call.

Instead of a web camera feed, screen sharing shows a process or document in real time.

Text chat is available both during and outside of sessions.

In many cases, document sharing is incorporated into the chat.

A multimedia presentation might be included as a standard feature. It could also be a third-party app that is incorporated to show the slides.

With the software, scheduling assists in setting up the next meeting.

BigBlueButton, Skype, Samba Live, Zoom, GoToMeeting, join.me, Whereby, Circuit are some of the apps to look at.

Massive Open Online Courses (MOOC) Profile: A MOOC is an online course platform or marketplace. Free online courses can be taken by anyone who is interested. These courses often contain video lectures, reading materials, quizzes, and discussion forums.

Users:

Students that have interests that are not covered by the curriculum enrol in online courses.

Managers and team leaders develop new skills or fill knowledge gaps.

Features to look for:

Learning paths and a course library Courses that cover or expand on the same subject are frequently grouped together.

Skill tests are useful for determining whether or not students have grasped the content. There are usually post-lesson quizzes, topic quizzes, and a final exam. The online learning platform awards a badge or a certificate to the learner who receives a passing grade.

One of the most common types of content supplied by MOOCs is video.

Analytics. Shows the development of a student’s performance. It displays employee enrollment, attendance, completed classes, and grades for a company.

Udemy, Coursera, FutureLearn, Udacity, Khan Academy, and edX are some of the apps to look at.

 

System for Managing Learning (LMS).

LMS for virtual schools focuses on academic use. As a result, students can access learning materials from any location. This type of e-learning app aids in the monitoring of student performance, the collection of reports, the administration of assessments, and the enhancement of teacher-student contact.

Users:

Students can access resources, complete online assessments, and keep track of their progress.

Administrators keep track of students’ grades and attendance.

Teachers facilitate learning sessions, upload materials, create tests, track student progress, and so on.

Features to look for:

The creation and distribution of content

Storage and exchange of multimedia. Video, audio, presentations, and text-based content can be uploaded and shared by all LMS users.

Profiles. Students are in charge of creating and maintaining their own profiles.

Dashboards provide vital data and statistics that can be customised.

Gradebooks. Teachers are in charge of creating and maintaining grade books. Students can track their progress in the same way as SMS apps do.

Reporting. Teachers and administrators can choose from a variety of pre-built reports or create their own.

Users may keep track of their schedules and forthcoming activities with the help of a calendar.

Students are encouraged to learn in a gamified environment with badges and leaderboards.

Collaboration, communication, and peer-to-peer sharing are all emphasised through peer-feedback and learning.

Academic institutions frequently request white-labeling as a branding option.

Canvas, Google Classroom, Docebo, Moodle, Tovuti, eThink LMS, and Brainmint mobile LMS are some of the apps to look into.

 

Platform for online tutoring

Profile: It’s similar to an e-learning marketplace where you may locate the proper tutor. These services assist students in finding tutors, scheduling appointments, and receiving automated billing.

Some platforms need a teaching licence in Masters or Ph.D. upon tutor registration. In addition, several platforms in the United Kingdom require DBS (Disclosure and Barring Service) checks.

Users:

Students participate in tutoring sessions, taking notes, asking questions, leaving comments, and rating tutors.

Parents keep track of their children’s progress, create schedules, contact with tutors, and pay for tutoring.

Tutors establish contact with kids and parents, as well as manage their schedules, sessions, and resources.

Features to look for:

Tutor profile management, including contact information, qualifications, session availability, pricing, and so on.

Contact information, academic needs, and desired session time are all included in the student profile.

Attendance monitoring aids an instructor in keeping track of his or her pupils’ attendance.

Notes from the class. These notes are updated by the tutor so that parents may keep track of their child’s performance and improvement.

The online payment feature displays invoices and facilitates payment.

Data is collected and analysed in reports. It displays revenue, student numbers, sessions, and other data.

Tutors and students will not miss a session or other events if they receive notifications.

Check out these apps: The platforms can be multi-subject (Tutor House, Wyzant, TutorMe, Preply, Tutorful), STEM-focused (Skooli), or specialised (Tutor House, Wyzant, TutorMe, Preply, Tutorful) (e.g., art and music Lessonface.)

 

Mini-Games for Kids in Educational App Development

45% In 2019, youngsters aged 8 to 12 spend that much time playing mobile games. And this trend isn’t going away; it’s only going to get stronger. Take heart from this basic fact if you wish to approach children as a target audience: children’s mentality and perception differ from adults’.

What distinguishes children’s games from adult games? Here are a couple such examples:

An adult wishes to achieve a goal with the least amount of effort. A youngster considers both the process of achieving a goal and the result itself to be equally important.

For completing a task, a youngster expects rapid feedback or reward (points, trophies, badges, and the like). Disguise the negative criticism as something positive.

Children are more trusting than adults due to their lack of experience. As a result, the mini-game content must be accurate, constant, and dependable.

In comparison to adult game apps, the age range is more segregated.

Setting up and onboarding in a straightforward and informative manner is essential. Less text is required for the children’s gaming app, but more gesture instructions and step-by-step explanations are required.

Another issue is figuring out how to make an educational app. The four key characteristics of learning to include in the construction of e-learning applications are highlighted in a psychology study on educational apps. This is the most difficult part, but we’ll do our best to keep it simple.

Learning that is active. That implies the child must exert mental effort in addition to tapping and swiping during their contact with the programme. A simple scenario: a child taps a puzzle piece to determine its correct position. Thinking and intellectual manipulation are activated as a result of this.

 

What distinguishes children’s games from those for adults? A few examples are as follows:

Adults desire to achieve their objectives with the least amount of work possible. The method of achieving a goal, as well as the objective itself, are both equally important to a youngster.

When a youngster completes a task, he or she expects rapid feedback or a reward (points, trophies, badges, and so on). Negative input should be disguised as positive feedback.

Children have more trust than adults due to their lack of experience. As a result, the material of the mini-game should be accurate, consistent, and trustworthy.

In compared to adult game apps, the age range is more divided.

Setting and onboarding must be clear and informative. More gesture instructions and step-by-step explanations are needed in the children’s gaming app instead of text.

Another issue is figuring out how to make an instructional software in the first place. The four key characteristics of learning to include in e-learning app creation are highlighted in a psychological study on educational apps. This is the tough part, but we’ll do our best to make it as simple as possible.

Learning that is both active and interactive That implies the child must exert mental work in addition to tapping and swiping throughout the app’s engagement. A child taps a puzzle piece to figure out where it belongs in the puzzle. Thinking and intellectual manipulation are triggered as a result of this action.

Learning that is fun. The mini-game has a plot and characters. They require the assistance of a youngster in completing chores and addressing difficulties. This keeps the child interested in the storey and allows it to progress with fewer interruptions.

Learning that is meaningful. When a child plays the mini-game, he or she makes connections between the things and concepts in the app and real-life examples. This is how the app’s learning becomes meaningful.

If the educational app allows for distant teamwork to complete the task, social engagement occurs. This encourages the child to communicate and discuss it with his or her parents and peers. This can be done through online gaming.

Recap: Making children’s mini-games is just as time-consuming as making adult-oriented gaming apps. However, if you want to make an educational mini-game, you should integrate learning elements in your game.

 

What’s the Difference Between E-learning Apps for Teachers and Students?

It should come as no surprise that the intended audience for e-learning apps is students. Teachers, on the other hand, play an equally significant influence. They give the kids the content to learn. As a result, an online e-learning software was created with various user flows and functionalities.

The student user flow is as follows:

Email, social media, Google account, and phone number are all required to sign up or check in.

Select a subscription option (if the app is paid).

Select a course from the course collection (s). Alternatively, look for a tutor or an instructor.

Begin the learning procedure.

Write a letter to a course instructor with your questions. Alternatively, you can consult by video call or live chat.

Complete evaluation.

Examine the instructor or tutor.

The user flow for teachers is as follows:

There are several ways to sign up/sign in.

Create a thorough profile for your instructor or tutor.

Change your account’s settings.

Make a schedule for your classes.

Courses, quizzes, polls, assessments, and grade books can all be created and managed.

Conduct class sessions, upload materials, share your screen, and so on.

Answer inquiries and requests from students via video conference and live chat.

An e-learning programme, unlike the Latin saying “Tertium non datur,” features a third user flow – an administrator. This position must be in the field of education app development for schools, colleges, universities, or businesses.

Sign up and create a profile.

Courses, teachers, and students are all managed.

Schedules and notifications for both students and teachers are set up.

Management of payment gateways.

Recap: The same e-learning programme is used by both students and teachers. They do, however, offer a variety of features and user flows. There is also an administrator role that is responsible for monitoring and checking the performance.

Parents’ Online eLearning Apps for Homeschooling

Is it better to send your child to public school or homeschool? These days, homeschooling is proving to be a viable option. Furthermore, instructional websites, educational websites, and e-learning platforms provide online curriculums for homeschooling.

So, what are the most popular homeschooling e-learning apps? The big five are listed below.

Teachers are compensated. Teachers is a website where teachers and parents can publish instructional resources. Some items are available for free, while others need a one-time payment.

Khan Academy is a famous homeschooling app that covers all courses in school.

TEDEd delivers video materials that span a wide range of topics in a variety of fields. The child sees a video, then takes quizzes and talks about it.

Time4Learning is a useful tool for making the homeschooling process more gamified. Reading, arithmetic, science, and social studies abilities are all covered in the games on the site.

 

What is the Best Way to Create an E-Learning Platform?

In fact, the e-learning sector brags about its diverse app, platform, and marketplace offerings for a fun, all-encompassing learning experience. You just got a fast rundown on software types, functions, and applications. Now it’s up to you to start working on your e-learning platform. Here’s a quick checklist to get you started:

Make a market investigation. Your app must be relevant to the target audience in order to be successful.

Look into the competition. Examine what works, what doesn’t, and what kind of response you get.

Make a wireframe for your application. Consider the design, features, and logic of an e-learning app.

Create educational materials or collaborate with educators to do so.

Hire a development firm to handle the technical aspects of your online learning platform or app.

 

Finish up

The online e-learning apps offer a wide range of educational topics and can help with everything from distance learning to homeschooling to improving employee skills. E-learning continues to embrace new technologies to make the learning experience more interesting (for example, AR/VR simulations, gamification, and live instructor-led or tutor-led sessions).

E-learning app development necessitates a variety of technical roles, including project management, UI/UX design, programming, and content production. If you have a concept for an e-learning app, get in touch with the Apiko team to see how we can make it a reality.



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